← Arcade · COPPER HOUSE · ROOM 02

Copper & Coil

TODAY'S HOUSE ORDER

Steady the run.

Tap two neighbours or drag one piece toward another. Only a line of three will move.

Score 0
Best 0
Moves 18
House note Prepare water, heat, and coil.

MAKE THE FLOW

Build a power piece.

Pipe RunFour straight · clears its line

Full FlowFive straight · swap to clear a symbol

Pressure ChargeT or L · clears a 3×3 pocket

Swap any two power pieces to combine their effects.